The global gaming industry is growing at the fastest pace in history. However, it is currently structured in a way that only benefits development companies and is mostly restricted to provide value back to those entities. Many players invest in expensive equipment, whether PCs or other devices, as well as their time in order to participate and get very minimal in return. There are no examples of maintainable income linked directly to gameplay and only a small percentage of elite players are able to extract value by using external avenues like streaming or social platforms. Most game development companies also restrict or block the trading of in-game assets for tangible real world value even if the player has invested in acquiring it i.e. items such as avatars, weapons, boosters, etc.